lodgetree.blogg.se

Project cars 2 fov calculator
Project cars 2 fov calculator












  1. #Project cars 2 fov calculator trial
  2. #Project cars 2 fov calculator tv

Third rule: you do not say it's about personal preference. The second rule of sim racing is: you do not talk it about it being a matter of opinion. With that out of the way, the first rule of sim racing is: you do not talk about FOV as it being a matter of taste. While I do appreciate its practicality and utility particular if you're casual about your sim racing, the implementation of the maths is generic and with instances it won't provide the exact results you're after. Mostly because in my view one should not rely on third party when better results can be achieve by doing it oneself but also because they are far from infallible. Therefore whenever any kind of triple screens are employed, for any kind of simulation, only a mathematically correct "RIG" with a proper 1:1 field of view should be acceptable, otherwise it puts to waste all of the labor, time and money invested in it.įor starters I DO NOT RECOMMEND the various often mentioned website calculators. And no, I'll not be talking VR (Virtual Reality) at this point in time as I still don't regard any of the available sets as a fully developed solution that truly surpasses proper triple screens and without huge drawbacks. Be it monitors, TVs or projectors each will have its application depending on budget, room characteristics and designated applications. Which leads us to what I repute as the best solution for the FOV: the triple screens.

project cars 2 fov calculator project cars 2 fov calculator

Far from ideal, wasteful and simply unnecessary.Īnyway, if you're on a single screen you'll almost always have to reach a certain compromise, but the closer you are to your screen (and the larger they are) the smallest the compromised for your true FOV. That is because you want to avoid being too crowded by the resultant screen angles, a scenario which will lead to the screens going past too much of your real life physical field of view. There are particular instances where you'll be better off moving away from the screens. OBS¹ : Keep in mind, however, that this rule is not always absolute for triple screens.

#Project cars 2 fov calculator tv

That is because on a single screen you'd have to go for a very large sized TV or to set up a projector screen although still neither will be covering your peripheral view regardless of how good they are.Īs a rule of thumb, usually ¹ you must try to get as close as possible to the screen as to make its image relatively larger in relation to you, otherwise you're likely stuck having to find some middle-ground between your mathematical field of view and the other one that offers you with an enough and more comfortable view of the sides of your vehicle.

project cars 2 fov calculator

#Project cars 2 fov calculator trial

The bulk of it is mostly aimed to the titles with proper triple screen support such as rFactor, rFactor 2, Game Stock Car, Automobilista, Assetto Corsa and iRacing but it is still useful and relevant to all titles.Ī proper and mathematically correct setup is the Holy Grail of simulation as it allows for the 1:1 correlation between the real world and what can be reproduced and then experienced through the various platforms.Īnd as an arduous and lengthy process of research and trial and error that this search naturally imposes I'll here then try to expedite it by paving a little less tenuous journey with this post.Ī single screen ordinarily does not allow for a proper 1:1 mathematical field of view to be implemented. I began writing this tutorial a few years back on other forums and have been tweaking it on occasion and will continue to do so as the technology and its application move forward.














Project cars 2 fov calculator