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Mmd hair
Mmd hair













mmd hair
  1. #Mmd hair how to#
  2. #Mmd hair update#

For the best results, you would need to study up on painting (either digitally or traditionally) to learn how to make the most beautiful tresses ever. It’s just the easiest way to get these results. The first image shows X, Y and Z on 1 and Si on 0.5 the second, Si 1.As a note, this isn’t the end-all-be-all way to do hair. In his case, X was needed to cover the smallest hair strands. The tons of effects that a render has will probably hide or make them less obvious.ĭo you remember Yagami-san’s hair from before? That’s him now! It isn’t perfect, but does the job just fine. Unfortunately, you’ll have to deal with black edges around the hair. In other scenarios, Croquis is a must to save the model’s hair with Ray. You can always change the Tr and Si to a smaller value. Don’t worry about this effect killing the 3D aspect of your renders. Setting X and Y values to 1 grant more edges. How we work around this? We add Croquis! Just change the Z value to 1 and it’ll read the textures for you. The same happens to eyelashes, they disappear. Hoshino-san looks great! However, some hair details are missing. I like picking hair with anisotropy 3x for the shiny look or hair with SSS. Now go to the MaterialMap tab and select any material from the Hair Materials folder. To make it work, first load main_alpha.fx on the hair and any other transparent part. So our solution is to use the alpha material. It doesn’t get any better when we load main_ex_mask.fx… Before anything, I want to show you how hair looks if you load main.fx and leave it be. It’s easy to set up and we’ll go step by step. While it looks awesome for tears and glasses, you can’t use this material on hair.įor any alpha fix, we use dendewa’s material. Of course you can work around it using the transparent material, but the results aren’t that predictable if you ask me. Ray sucks for any transparent material, simple as that. “But Lírio, what if I want to have fun in MMD and my model’s hair looks like puke when I load Raycast?”, one may think. Now you save updated model and go have fun! I did the bare minimum and Hoshino-san looks much better now. If you want superb results, good for you! Expect spending a lot of time on this. This is a tedious process, you have to keep checking and rearranging the meshes. Be aware that this doesn’t work on every model, some simply can’t do it for whatever reason (I’m not a PMXe expert). We’ll click on desired mesh and hit CTRL + X to select every mesh linked to the one you picked. You can active or not the wireframe for ease of use, it’s personal preference. We can close the UV plug-in and proceed to manually select and split meshes using face and triangle selections. Sometimes, you’ll be done by then, but that wasn’t Hoshino-san’s case. Now you split the other major meshes until PMXe “refuses” to go further.

#Mmd hair update#

Don’t forget to select the material and make the vertices visible before doing so.Īfter splitting, hit Re-Import Model Data to refresh the plug-in and update the materials. What we’ll do is to select vertical parts of it and hit Show Selected Vertices to split them. That’s what happens when otherwise.īack to the plug-in, I found our hair mesh. The hair must always be at the end of the mesh order for alpha priority.

mmd hair

Now running the plug-in, look for the hair mesh on the material list. If you’re new to this, I’ll show you step by step how to open it. Now back to Hoshino-san, a good way of dealing with it is by separating the hair meshes with the UV plug-in. Raw hair from his untouched topless model. Messy hair like Yagami’s can be hell on earth, so it’s best to do fix some parts here and there, then leave it to Ray. A common and straight forward cut like that one won’t take long. This tutorial’s guest is Hoshino-san! He’s going to help me illustrate the alpha fixing, as I haven’t worked on his model yet.Īs you can see, his hair looks like shit, but that’s an easy fix. Notice that this tutorial is aimed toward the realistic models for ourįirst things first. Of fixing alphas in PMXe and then covering up any flaws later in MMD. If you’re new to fixing game rips, I’m going to cover some basics here This makes working with game rips a nightmare depending on the model, but fear not! I’ve been rendering realistic models for so long that fixing fucked up alphas became part of my work.Īlso, I’m in no way an expert on the matter, I only do things that don’t demand much from my sanity because honestly? I don’t have energy to waste overworking on hair when Raycast does most of the job for me. It took me long to remember writing this tutorial, I’m sorry!Īs many know, realistic hair in MMD looks horrible because of how it reads the alpha channels.















Mmd hair